210 assert(M.vertices.dimension() == 3);
213 const int nv = M.vertices.nb();
216 for (
int i = 0; i < nv; ++i)
227 if (M.cells.nb() == 0)
230 bool last_isolated =
true;
234 for (
int i = 0; i < (int)M.facets.nb(); ++i)
239 face.
vs.resize(M.facets.nb_vertices(i));
240 for (
int j = 0; j < (int)M.facets.nb_vertices(i); ++j)
242 face.
vs[j] = M.facets.vertex(i, j);
243 if ((
int)face.
vs[j] == nv - 1)
245 last_isolated =
false;
252 for (
int i = 0; i < 1; ++i)
257 int nf = M.facets.nb();
260 for (
int j = 0; j < nf; ++j)
265 for (
auto fid : cell.
fs)
269 sort(cell.
vs.begin(), cell.
vs.end());
270 cell.
vs.erase(unique(cell.
vs.begin(), cell.
vs.end()), cell.
vs.end());
272 for (
int j = 0; j < nf; ++j)
279 cell.
v_in_Kernel.push_back(M.vertices.point(nv - 1)[0]);
280 cell.
v_in_Kernel.push_back(M.vertices.point(nv - 1)[1]);
281 cell.
v_in_Kernel.push_back(M.vertices.point(nv - 1)[2]);
286 Eigen::RowVector3d p(0, 0, 0);
287 for (
int v : cell.
vs)
298 for (
int i = 0; i < 1; ++i)
322 auto opposite_cell_facet = [&M](
int c,
int cf) {
323 GEO::index_t c2 = M.cell_facets.adjacent_cell(cf);
324 if (c2 == GEO::NO_FACET)
328 for (
int lf = 0; lf < (int)M.cells.nb_facets(c2); ++lf)
330 if (c == (
int)M.cells.adjacent(c2, lf))
332 return (
int)M.cells.facet(c2, lf);
339 std::vector<int> cell_facet_to_facet(M.cell_facets.nb(), -1);
342 int facet_counter = 0;
345 for (
int c = 0; c < (int)M.cells.nb(); ++c)
349 cell.
hex = (M.cells.type(c) == GEO::MESH_HEX);
351 is_hex = is_hex && cell.
hex;
353 int nf = M.cells.nb_facets(c);
356 for (
int lf = 0; lf < nf; ++lf)
358 int cf = M.cells.facet(c, lf);
359 int cf2 = opposite_cell_facet(c, cf);
360 if (cf2 < 0 || cell_facet_to_facet[cf2] < 0)
364 assert(face.
vs.empty());
365 face.
vs.resize(M.cells.facet_nb_vertices(c, lf));
366 for (
int lv = 0; lv < (int)M.cells.facet_nb_vertices(c, lf); ++lv)
368 face.
vs[lv] = M.cells.facet_vertex(c, lf, lv);
371 cell.
fs[lf] = face.
id = facet_counter;
372 cell_facet_to_facet[cf] = facet_counter;
377 cell.
fs[lf] = cell_facet_to_facet[cf2];
382 cell.
input_vs.resize(M.cells.nb_vertices(c));
383 for (
int lv = 0; lv < (int)M.cells.nb_vertices(c); ++lv)
384 cell.
input_vs[lv] = M.cells.vertex(c, lv);
387 Eigen::RowVector3d p(0, 0, 0);
410 const Eigen::MatrixXd &
V = data.
vertices;
411 const Eigen::MatrixXi &
F = data.
elements;
420 for (
int i = 0; i <
V.rows(); ++i)
424 for (
int i = 0; i < data.
faces.size(); ++i)
432 for (
int i = 0; i <
F.rows(); ++i)
437 element.fs_flag.assign(
440 all_hex &= element.hex;
442 for (
int j = 0; j <
F.cols() &&
F(i, j) >= 0; ++j)
443 element.input_vs.push_back(
F(i, j));
444 for (
const int face : element.fs)
447 std::sort(element.vs.begin(), element.vs.end());
448 element.vs.erase(std::unique(element.vs.begin(), element.vs.end()), element.vs.end());
458 assert(
F.cols() == 4 ||
F.cols() == 5 ||
F.cols() == 6 ||
F.cols() == 8);
461 M.vertices.create_vertices((
int)
V.rows());
462 for (
int i = 0; i < (int)M.vertices.nb(); ++i)
464 GEO::vec3 &p = M.vertices.point(i);
470 static const std::vector<int> permute_tet = {0, 1, 2, 3};
471 static const std::vector<int> permute_pyramid = {0, 1, 2, 3, 4};
472 static const std::vector<int> permute_prism = {0, 1, 2, 3, 4, 5};
474 static const std::vector<int> permute_hex = {1, 0, 2, 3, 5, 4, 6, 7};
476 auto add_cell = [&](
int c, GEO::MeshCellType t,
int nv,
const std::vector<int> &perm) {
477 GEO::index_t cid = M.cells.create_cells(1, t);
478 for (
int lv = 0; lv < nv; ++lv)
480 int vi =
F(c, perm[lv]);
481 assert(vi >= 0 && vi <
V.rows());
482 M.cells.set_vertex(cid, lv, GEO::index_t(vi));
486 for (
int c = 0; c <
F.rows(); ++c)
489 for (nV = 0; nV <
F.cols(); ++nV)
496 for (
int k = nV; k <
F.cols(); ++k)
498 assert(
F(c, k) == -1);
502 add_cell(c, GEO::MESH_TET, 4, permute_tet);
504 add_cell(c, GEO::MESH_PYRAMID, 5, permute_pyramid);
506 add_cell(c, GEO::MESH_PRISM, 6, permute_prism);
508 add_cell(c, GEO::MESH_HEX, 8, permute_hex);
529 const auto attach_p2 = [&](
const Navigation3D::Index &index,
const std::vector<int> &nodes_ids) {
532 if (n.nodes.size() > 0)
538 const int n_v1 = index.
vertex;
543 if ((n_v1 == nodes_ids[0] && n_v2 == nodes_ids[1]) || (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[1]))
545 else if ((n_v1 == nodes_ids[1] && n_v2 == nodes_ids[2]) || (n_v2 == nodes_ids[1] && n_v1 == nodes_ids[2]))
547 else if ((n_v1 == nodes_ids[2] && n_v2 == nodes_ids[3]) || (n_v2 == nodes_ids[2] && n_v1 == nodes_ids[3]))
550 else if ((n_v1 == nodes_ids[0] && n_v2 == nodes_ids[3]) || (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[3]))
552 else if ((n_v1 == nodes_ids[0] && n_v2 == nodes_ids[2]) || (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[2]))
557 n.nodes.resize(1, 3);
558 n.nodes <<
V(nodes_ids[node_index], 0),
V(nodes_ids[node_index], 1),
V(nodes_ids[node_index], 2);
559 n.nodes_ids.push_back(nodes_ids[node_index]);
562 const auto attach_p3 = [&](
const Navigation3D::Index &index,
const std::vector<int> &nodes_ids) {
565 if (n.nodes.size() > 0)
571 const int n_v1 = index.
vertex;
576 if (n_v1 == nodes_ids[0] && n_v2 == nodes_ids[1])
581 else if (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[1])
586 else if (n_v1 == nodes_ids[1] && n_v2 == nodes_ids[2])
591 else if (n_v2 == nodes_ids[1] && n_v1 == nodes_ids[2])
596 else if (n_v1 == nodes_ids[2] && n_v2 == nodes_ids[3])
601 else if (n_v2 == nodes_ids[2] && n_v1 == nodes_ids[3])
607 else if (n_v1 == nodes_ids[0] && n_v2 == nodes_ids[3])
612 else if (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[3])
617 else if (n_v1 == nodes_ids[0] && n_v2 == nodes_ids[2])
622 else if (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[2])
628 else if (n_v2 == nodes_ids[1] && n_v1 == nodes_ids[3])
639 n.nodes.resize(2, 3);
640 n.nodes.row(0) <<
V(nodes_ids[node_index1], 0),
V(nodes_ids[node_index1], 1),
V(nodes_ids[node_index1], 2);
641 n.nodes.row(1) <<
V(nodes_ids[node_index2], 0),
V(nodes_ids[node_index2], 1),
V(nodes_ids[node_index2], 2);
642 n.nodes_ids.push_back(nodes_ids[node_index1]);
643 n.nodes_ids.push_back(nodes_ids[node_index2]);
646 const auto attach_p3_face = [&](
const Navigation3D::Index &index,
const std::vector<int> &nodes_ids,
int id) {
648 if (n.nodes.size() <= 0)
653 n.nodes.resize(1, 3);
654 n.nodes <<
V(nodes_ids[
id], 0),
V(nodes_ids[
id], 1),
V(nodes_ids[
id], 2);
655 n.nodes_ids.push_back(nodes_ids[
id]);
659 const auto attach_p4 = [&](
const Navigation3D::Index &index,
const std::vector<int> &nodes_ids) {
662 if (n.nodes.size() > 0)
668 const int n_v1 = index.
vertex;
674 if (n_v1 == nodes_ids[0] && n_v2 == nodes_ids[1])
680 else if (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[1])
687 else if (n_v1 == nodes_ids[1] && n_v2 == nodes_ids[2])
693 else if (n_v2 == nodes_ids[1] && n_v1 == nodes_ids[2])
700 else if (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[2])
706 else if (n_v1 == nodes_ids[0] && n_v2 == nodes_ids[2])
713 else if (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[3])
719 else if (n_v1 == nodes_ids[0] && n_v2 == nodes_ids[3])
726 else if (n_v2 == nodes_ids[2] && n_v1 == nodes_ids[3])
732 else if (n_v1 == nodes_ids[2] && n_v2 == nodes_ids[3])
739 else if (n_v2 == nodes_ids[1] && n_v1 == nodes_ids[3])
745 else if (n_v1 == nodes_ids[1] && n_v2 == nodes_ids[3])
756 n.nodes.resize(3, 3);
757 n.nodes.row(0) <<
V(nodes_ids[node_index1], 0),
V(nodes_ids[node_index1], 1),
V(nodes_ids[node_index1], 2);
758 n.nodes.row(1) <<
V(nodes_ids[node_index2], 0),
V(nodes_ids[node_index2], 1),
V(nodes_ids[node_index2], 2);
759 n.nodes.row(2) <<
V(nodes_ids[node_index3], 0),
V(nodes_ids[node_index3], 1),
V(nodes_ids[node_index3], 2);
760 n.nodes_ids.push_back(nodes_ids[node_index1]);
761 n.nodes_ids.push_back(nodes_ids[node_index2]);
762 n.nodes_ids.push_back(nodes_ids[node_index3]);
765 const auto attach_p4_face = [&](
const Navigation3D::Index &index,
const std::vector<int> &nodes_ids) {
767 if (n.nodes.size() <= 0)
773 std::array<int, 3> vid = {{n.v1, n.v2, n.v3}};
774 std::sort(vid.begin(), vid.end());
776 std::array<int, 3> c1 = {{nodes_ids[0], nodes_ids[1], nodes_ids[2]}};
777 std::array<int, 3> c2 = {{nodes_ids[0], nodes_ids[1], nodes_ids[3]}};
778 std::array<int, 3> c3 = {{nodes_ids[0], nodes_ids[2], nodes_ids[3]}};
779 std::array<int, 3> c4 = {{nodes_ids[1], nodes_ids[2], nodes_ids[3]}};
781 std::sort(c1.begin(), c1.end());
782 std::sort(c2.begin(), c2.end());
783 std::sort(c3.begin(), c3.end());
784 std::sort(c4.begin(), c4.end());
840 n.nodes.resize(3, 3);
841 assert(
id + index0 < nodes_ids.size());
842 assert(
id + index1 < nodes_ids.size());
843 assert(
id + index2 < nodes_ids.size());
844 n.nodes.row(0) <<
V(nodes_ids[
id + index0], 0),
V(nodes_ids[
id + index0], 1),
V(nodes_ids[
id + index0], 2);
845 n.nodes.row(1) <<
V(nodes_ids[
id + index1], 0),
V(nodes_ids[
id + index1], 1),
V(nodes_ids[
id + index1], 2);
846 n.nodes.row(2) <<
V(nodes_ids[
id + index2], 0),
V(nodes_ids[
id + index2], 1),
V(nodes_ids[
id + index2], 2);
847 n.nodes_ids.push_back(nodes_ids[
id + index0]);
848 n.nodes_ids.push_back(nodes_ids[
id + index1]);
849 n.nodes_ids.push_back(nodes_ids[
id + index2]);
853 const auto attach_p4_cell = [&](
const Navigation3D::Index &index,
const std::vector<int> &nodes_ids) {
855 assert(nodes_ids.size() == 35);
856 assert(n.nodes.size() == 0);
858 if (n.nodes.size() <= 0)
864 n.nodes.resize(1, 3);
866 n.nodes <<
V(nodes_ids[34], 0),
V(nodes_ids[34], 1),
V(nodes_ids[34], 2);
867 n.nodes_ids.push_back(nodes_ids[34]);
871 assert(nodes.size() ==
n_cells());
873 for (
int c = 0; c <
n_cells(); ++c)
877 const auto &nodes_ids = nodes[c];
879 if (nodes_ids.size() == 4)
885 else if (nodes_ids.size() == 10)
889 for (
int le = 0; le < 3; ++le)
891 attach_p2(index, nodes_ids);
896 attach_p2(index, nodes_ids);
899 attach_p2(index, nodes_ids);
902 attach_p2(index, nodes_ids);
905 else if (nodes_ids.size() == 20)
909 for (
int le = 0; le < 3; ++le)
911 attach_p3(index, nodes_ids);
917 attach_p3(index, nodes_ids);
920 attach_p3(index, nodes_ids);
923 attach_p3(index, nodes_ids);
928 std::array<int, 4> indices;
931 std::array<int, 3> f16 = {{nodes_ids[0], nodes_ids[1], nodes_ids[2]}};
932 std::array<int, 3> f17 = {{nodes_ids[3], nodes_ids[1], nodes_ids[0]}};
933 std::array<int, 3> f18 = {{nodes_ids[0], nodes_ids[2], nodes_ids[3]}};
934 std::array<int, 3> f19 = {{nodes_ids[1], nodes_ids[2], nodes_ids[3]}};
935 std::sort(f16.begin(), f16.end());
936 std::sort(f17.begin(), f17.end());
937 std::sort(f18.begin(), f18.end());
938 std::sort(f19.begin(), f19.end());
949 std::sort(f0.begin(), f0.end());
950 std::sort(f1.begin(), f1.end());
951 std::sort(f2.begin(), f2.end());
952 std::sort(f3.begin(), f3.end());
954 const std::array<std::array<int, 3>, 4>
faces = {{f0, f1, f2, f3}};
955 const std::array<std::array<int, 3>, 4> nodes = {{f16, f17, f18, f19}};
956 for (
int i = 0; i < 4; ++i)
958 const auto &f =
faces[i];
960 for (
int j = 0; j < 4; ++j)
974 attach_p3_face(index, nodes_ids, indices[0]);
975 attach_p3_face(
switch_face(index), nodes_ids, indices[1]);
981 else if (nodes_ids.size() == 35)
984 for (
int le = 0; le < 3; ++le)
986 attach_p4(index, nodes_ids);
992 attach_p4(index, nodes_ids);
995 attach_p4(index, nodes_ids);
998 attach_p4(index, nodes_ids);
1004 attach_p4_face(index, nodes_ids);