335 assert(M.vertices.dimension() == 3);
338 const int nv = M.vertices.nb();
341 for (
int i = 0; i < nv; ++i)
352 if (M.cells.nb() == 0)
355 bool last_isolated =
true;
359 for (
int i = 0; i < (int)M.facets.nb(); ++i)
364 face.
vs.resize(M.facets.nb_vertices(i));
365 for (
int j = 0; j < (int)M.facets.nb_vertices(i); ++j)
367 face.
vs[j] = M.facets.vertex(i, j);
368 if ((
int)face.
vs[j] == nv - 1)
370 last_isolated =
false;
377 for (
int i = 0; i < 1; ++i)
382 int nf = M.facets.nb();
385 for (
int j = 0; j < nf; ++j)
390 for (
auto fid : cell.
fs)
394 sort(cell.
vs.begin(), cell.
vs.end());
395 cell.
vs.erase(unique(cell.
vs.begin(), cell.
vs.end()), cell.
vs.end());
397 for (
int j = 0; j < nf; ++j)
404 cell.
v_in_Kernel.push_back(M.vertices.point(nv - 1)[0]);
405 cell.
v_in_Kernel.push_back(M.vertices.point(nv - 1)[1]);
406 cell.
v_in_Kernel.push_back(M.vertices.point(nv - 1)[2]);
411 Eigen::RowVector3d p(0, 0, 0);
412 for (
int v : cell.
vs)
423 for (
int i = 0; i < 1; ++i)
447 auto opposite_cell_facet = [&M](
int c,
int cf) {
448 GEO::index_t c2 = M.cell_facets.adjacent_cell(cf);
449 if (c2 == GEO::NO_FACET)
453 for (
int lf = 0; lf < (int)M.cells.nb_facets(c2); ++lf)
455 if (c == (
int)M.cells.adjacent(c2, lf))
457 return (
int)M.cells.facet(c2, lf);
464 std::vector<int> cell_facet_to_facet(M.cell_facets.nb(), -1);
467 int facet_counter = 0;
470 for (
int c = 0; c < (int)M.cells.nb(); ++c)
474 cell.
hex = (M.cells.type(c) == GEO::MESH_HEX);
476 is_hex = is_hex && cell.
hex;
478 int nf = M.cells.nb_facets(c);
481 for (
int lf = 0; lf < nf; ++lf)
483 int cf = M.cells.facet(c, lf);
484 int cf2 = opposite_cell_facet(c, cf);
485 if (cf2 < 0 || cell_facet_to_facet[cf2] < 0)
489 assert(face.
vs.empty());
490 face.
vs.resize(M.cells.facet_nb_vertices(c, lf));
491 for (
int lv = 0; lv < (int)M.cells.facet_nb_vertices(c, lf); ++lv)
493 face.
vs[lv] = M.cells.facet_vertex(c, lf, lv);
496 cell.
fs[lf] = face.
id = facet_counter;
497 cell_facet_to_facet[cf] = facet_counter;
502 cell.
fs[lf] = cell_facet_to_facet[cf2];
507 cell.
input_vs.resize(M.cells.nb_vertices(c));
508 for (
int lv = 0; lv < (int)M.cells.nb_vertices(c); ++lv)
509 cell.
input_vs[lv] = M.cells.vertex(c, lv);
512 Eigen::RowVector3d p(0, 0, 0);
588 assert(
F.cols() == 4 ||
F.cols() == 5 ||
F.cols() == 6 ||
F.cols() == 8);
594 M.vertices.create_vertices((
int)
V.rows());
595 for (
int i = 0; i < (int)M.vertices.nb(); ++i)
597 GEO::vec3 &p = M.vertices.point(i);
603 static const std::vector<int> permute_tet = {0, 1, 2, 3};
604 static const std::vector<int> permute_pyramid = {0, 1, 2, 3, 4};
605 static const std::vector<int> permute_prism = {0, 1, 2, 3, 4, 5};
607 static const std::vector<int> permute_hex = {1, 0, 2, 3, 5, 4, 6, 7};
609 auto add_cell = [&](
int c, GEO::MeshCellType t,
int nv,
const std::vector<int> &perm) {
610 GEO::index_t cid = M.cells.create_cells(1, t);
611 for (
int lv = 0; lv < nv; ++lv)
613 int vi =
F(c, perm[lv]);
614 assert(vi >= 0 && vi <
V.rows());
615 M.cells.set_vertex(cid, lv, GEO::index_t(vi));
619 for (
int c = 0; c <
F.rows(); ++c)
622 for (nV = 0; nV <
F.cols(); ++nV)
629 for (
int k = nV; k <
F.cols(); ++k)
631 assert(
F(c, k) == -1);
635 add_cell(c, GEO::MESH_TET, 4, permute_tet);
637 add_cell(c, GEO::MESH_PYRAMID, 5, permute_pyramid);
639 add_cell(c, GEO::MESH_PRISM, 6, permute_prism);
641 add_cell(c, GEO::MESH_HEX, 8, permute_hex);
662 const auto attach_p2 = [&](
const Navigation3D::Index &index,
const std::vector<int> &nodes_ids) {
665 if (n.nodes.size() > 0)
671 const int n_v1 = index.
vertex;
676 if ((n_v1 == nodes_ids[0] && n_v2 == nodes_ids[1]) || (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[1]))
678 else if ((n_v1 == nodes_ids[1] && n_v2 == nodes_ids[2]) || (n_v2 == nodes_ids[1] && n_v1 == nodes_ids[2]))
680 else if ((n_v1 == nodes_ids[2] && n_v2 == nodes_ids[3]) || (n_v2 == nodes_ids[2] && n_v1 == nodes_ids[3]))
683 else if ((n_v1 == nodes_ids[0] && n_v2 == nodes_ids[3]) || (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[3]))
685 else if ((n_v1 == nodes_ids[0] && n_v2 == nodes_ids[2]) || (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[2]))
690 n.nodes.resize(1, 3);
691 n.nodes <<
V(nodes_ids[node_index], 0),
V(nodes_ids[node_index], 1),
V(nodes_ids[node_index], 2);
692 n.nodes_ids.push_back(nodes_ids[node_index]);
695 const auto attach_p3 = [&](
const Navigation3D::Index &index,
const std::vector<int> &nodes_ids) {
698 if (n.nodes.size() > 0)
704 const int n_v1 = index.
vertex;
709 if (n_v1 == nodes_ids[0] && n_v2 == nodes_ids[1])
714 else if (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[1])
719 else if (n_v1 == nodes_ids[1] && n_v2 == nodes_ids[2])
724 else if (n_v2 == nodes_ids[1] && n_v1 == nodes_ids[2])
729 else if (n_v1 == nodes_ids[2] && n_v2 == nodes_ids[3])
734 else if (n_v2 == nodes_ids[2] && n_v1 == nodes_ids[3])
740 else if (n_v1 == nodes_ids[0] && n_v2 == nodes_ids[3])
745 else if (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[3])
750 else if (n_v1 == nodes_ids[0] && n_v2 == nodes_ids[2])
755 else if (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[2])
761 else if (n_v2 == nodes_ids[1] && n_v1 == nodes_ids[3])
772 n.nodes.resize(2, 3);
773 n.nodes.row(0) <<
V(nodes_ids[node_index1], 0),
V(nodes_ids[node_index1], 1),
V(nodes_ids[node_index1], 2);
774 n.nodes.row(1) <<
V(nodes_ids[node_index2], 0),
V(nodes_ids[node_index2], 1),
V(nodes_ids[node_index2], 2);
775 n.nodes_ids.push_back(nodes_ids[node_index1]);
776 n.nodes_ids.push_back(nodes_ids[node_index2]);
779 const auto attach_p3_face = [&](
const Navigation3D::Index &index,
const std::vector<int> &nodes_ids,
int id) {
781 if (n.nodes.size() <= 0)
786 n.nodes.resize(1, 3);
787 n.nodes <<
V(nodes_ids[
id], 0),
V(nodes_ids[
id], 1),
V(nodes_ids[
id], 2);
788 n.nodes_ids.push_back(nodes_ids[
id]);
792 const auto attach_p4 = [&](
const Navigation3D::Index &index,
const std::vector<int> &nodes_ids) {
795 if (n.nodes.size() > 0)
801 const int n_v1 = index.
vertex;
807 if (n_v1 == nodes_ids[0] && n_v2 == nodes_ids[1])
813 else if (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[1])
820 else if (n_v1 == nodes_ids[1] && n_v2 == nodes_ids[2])
826 else if (n_v2 == nodes_ids[1] && n_v1 == nodes_ids[2])
833 else if (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[2])
839 else if (n_v1 == nodes_ids[0] && n_v2 == nodes_ids[2])
846 else if (n_v2 == nodes_ids[0] && n_v1 == nodes_ids[3])
852 else if (n_v1 == nodes_ids[0] && n_v2 == nodes_ids[3])
859 else if (n_v2 == nodes_ids[2] && n_v1 == nodes_ids[3])
865 else if (n_v1 == nodes_ids[2] && n_v2 == nodes_ids[3])
872 else if (n_v2 == nodes_ids[1] && n_v1 == nodes_ids[3])
878 else if (n_v1 == nodes_ids[1] && n_v2 == nodes_ids[3])
889 n.nodes.resize(3, 3);
890 n.nodes.row(0) <<
V(nodes_ids[node_index1], 0),
V(nodes_ids[node_index1], 1),
V(nodes_ids[node_index1], 2);
891 n.nodes.row(1) <<
V(nodes_ids[node_index2], 0),
V(nodes_ids[node_index2], 1),
V(nodes_ids[node_index2], 2);
892 n.nodes.row(2) <<
V(nodes_ids[node_index3], 0),
V(nodes_ids[node_index3], 1),
V(nodes_ids[node_index3], 2);
893 n.nodes_ids.push_back(nodes_ids[node_index1]);
894 n.nodes_ids.push_back(nodes_ids[node_index2]);
895 n.nodes_ids.push_back(nodes_ids[node_index3]);
898 const auto attach_p4_face = [&](
const Navigation3D::Index &index,
const std::vector<int> &nodes_ids) {
900 if (n.nodes.size() <= 0)
906 std::array<int, 3> vid = {{n.v1, n.v2, n.v3}};
907 std::sort(vid.begin(), vid.end());
909 std::array<int, 3> c1 = {{nodes_ids[0], nodes_ids[1], nodes_ids[2]}};
910 std::array<int, 3> c2 = {{nodes_ids[0], nodes_ids[1], nodes_ids[3]}};
911 std::array<int, 3> c3 = {{nodes_ids[0], nodes_ids[2], nodes_ids[3]}};
912 std::array<int, 3> c4 = {{nodes_ids[1], nodes_ids[2], nodes_ids[3]}};
914 std::sort(c1.begin(), c1.end());
915 std::sort(c2.begin(), c2.end());
916 std::sort(c3.begin(), c3.end());
917 std::sort(c4.begin(), c4.end());
973 n.nodes.resize(3, 3);
974 assert(
id + index0 < nodes_ids.size());
975 assert(
id + index1 < nodes_ids.size());
976 assert(
id + index2 < nodes_ids.size());
977 n.nodes.row(0) <<
V(nodes_ids[
id + index0], 0),
V(nodes_ids[
id + index0], 1),
V(nodes_ids[
id + index0], 2);
978 n.nodes.row(1) <<
V(nodes_ids[
id + index1], 0),
V(nodes_ids[
id + index1], 1),
V(nodes_ids[
id + index1], 2);
979 n.nodes.row(2) <<
V(nodes_ids[
id + index2], 0),
V(nodes_ids[
id + index2], 1),
V(nodes_ids[
id + index2], 2);
980 n.nodes_ids.push_back(nodes_ids[
id + index0]);
981 n.nodes_ids.push_back(nodes_ids[
id + index1]);
982 n.nodes_ids.push_back(nodes_ids[
id + index2]);
986 const auto attach_p4_cell = [&](
const Navigation3D::Index &index,
const std::vector<int> &nodes_ids) {
988 assert(nodes_ids.size() == 35);
989 assert(n.nodes.size() == 0);
991 if (n.nodes.size() <= 0)
997 n.nodes.resize(1, 3);
999 n.nodes <<
V(nodes_ids[34], 0),
V(nodes_ids[34], 1),
V(nodes_ids[34], 2);
1000 n.nodes_ids.push_back(nodes_ids[34]);
1004 assert(nodes.size() ==
n_cells());
1006 for (
int c = 0; c <
n_cells(); ++c)
1010 const auto &nodes_ids = nodes[c];
1012 if (nodes_ids.size() == 4)
1018 else if (nodes_ids.size() == 10)
1022 for (
int le = 0; le < 3; ++le)
1024 attach_p2(index, nodes_ids);
1029 attach_p2(index, nodes_ids);
1032 attach_p2(index, nodes_ids);
1035 attach_p2(index, nodes_ids);
1038 else if (nodes_ids.size() == 20)
1042 for (
int le = 0; le < 3; ++le)
1044 attach_p3(index, nodes_ids);
1050 attach_p3(index, nodes_ids);
1053 attach_p3(index, nodes_ids);
1056 attach_p3(index, nodes_ids);
1061 std::array<int, 4> indices;
1064 std::array<int, 3> f16 = {{nodes_ids[0], nodes_ids[1], nodes_ids[2]}};
1065 std::array<int, 3> f17 = {{nodes_ids[3], nodes_ids[1], nodes_ids[0]}};
1066 std::array<int, 3> f18 = {{nodes_ids[0], nodes_ids[2], nodes_ids[3]}};
1067 std::array<int, 3> f19 = {{nodes_ids[1], nodes_ids[2], nodes_ids[3]}};
1068 std::sort(f16.begin(), f16.end());
1069 std::sort(f17.begin(), f17.end());
1070 std::sort(f18.begin(), f18.end());
1071 std::sort(f19.begin(), f19.end());
1082 std::sort(f0.begin(), f0.end());
1083 std::sort(f1.begin(), f1.end());
1084 std::sort(f2.begin(), f2.end());
1085 std::sort(f3.begin(), f3.end());
1087 const std::array<std::array<int, 3>, 4>
faces = {{f0, f1, f2, f3}};
1088 const std::array<std::array<int, 3>, 4> nodes = {{f16, f17, f18, f19}};
1089 for (
int i = 0; i < 4; ++i)
1091 const auto &f =
faces[i];
1093 for (
int j = 0; j < 4; ++j)
1097 indices[i] = j + 16;
1107 attach_p3_face(index, nodes_ids, indices[0]);
1108 attach_p3_face(
switch_face(index), nodes_ids, indices[1]);
1114 else if (nodes_ids.size() == 35)
1117 for (
int le = 0; le < 3; ++le)
1119 attach_p4(index, nodes_ids);
1125 attach_p4(index, nodes_ids);
1128 attach_p4(index, nodes_ids);
1131 attach_p4(index, nodes_ids);
1137 attach_p4_face(index, nodes_ids);